Ocelotl lights for honor

Ocelotl lights for honor. Bash into Bash, Zone into Zone) during Infinite Alternating Chain, the second I enjoy ocelotl but I also kind of don’t. Efficient and calculating, they wield a macuahuitl club and tepoztopilli spear to maul their prey as the situation warrants. I hate how he introduces nothing new except for his feats. That same day, For Honor will kick off a free week that runs until August 3, and launch Performance Mode on consoles, enabling console players to adjust their settings for a higher framerate after downloading the latest I'm thinking better dodges and dodge options to flow with the idea of entering the stance giving I-frames and giving the Ocelotl the capacity to stay in the stance mid-fight, maybe replace the entire T1 concept with a big AOE debuff that persists as long as the Ocelotl is in predator stance and no one's targeting him, similar to the buff JJ gives when he's in Sifu. This subreddit is opposed to Reddit killing 3rd Party Apps The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Reason stated for removing pin from Ocelotl opener bash was that it was too powerful for ganking. Tonatiuh's Heavies - Chain Heavy is slightly faster, while Finisher Heavy is Unblockable. unreactable It’s like Hitto’s charge heavies if that makes sense, where you have to focus on the indicator instead of the animation. 500ms bashes and an 800ms feintable bash that already exists on a handful of heroes and does the same damage as Afeera's. Does 42 dmg Just you, ocelotl's opener are 500ms with the rest of his lights being 400ms a. He flows better and has more engaging gameplay along with more options to mess around with. The indicator is the same though. Roach and Zerk are still more annoying in a 1v1, and while Ocelotl is a good ganker nothing will beat getting ass-fucked by multiple Highlanders or Hitos. I can light party on reaction and most Ocelotls always start with a light. At this point every single character concept made by the community has absolutely trumped every character design the for honor team had made and at this point hiring members from the community who are actually creative would be better. k. Does 51 dmg and can chain to continue pressure. Just dont get gbed on his zone. Shinobi, while not being able to option select with this attack, is still able to use . A fierce but calculating warrior, the new Hero, inspired by the Aztec civilization, begins his quest for vengeance against the greedy Conquistador this season. Might as well just be an indicator with no animation. 400ms are not a new concept either, they've existed for years. Hunter stance has huge delay and attack is slow and easy to block/dodge. Also shaolin with his infinite heavy, light, heavy, light etc are 400ms Lawbringer chained top light only Tiandi chain lights Shaman dagger cancel top Aramusha deadly feints Zhanhu side dodges Valk top chain and finisher Highlander offensive stance lights on sides Zerkers are both feint and also chain lights There are more than a “few” characters with 400ms lights, there are 8 characters with 400ms lights or faster; medjay, HL, PK, tiandi, shaolin, ocelotl, zerk, and nuxia all have 400ms lights. T2: Camouflage. Months before their announcement, devstreams had the death whistle sitting in the background as a hint of the upcoming Hero. He’s got probably the best chain pressure in the game. His forward dodge bash is too unsafe and also only deals 10 dmg. His actual chain offense has fairly high damage, and negates a defensive option (dodging) with access to those tight chain link 400ms lights. Reply reply ThisMemeWontDie Jul 21, 2023 · Fight with Vengeance as the Ocelotl, For Honor’s New Hero, on July 27. Today, Ubisoft announced that For Honor’s newest Hero, the Ocelotl, will release on July 27. Since he has so much follow up pressure with bashes, the lights themselves are even harder to react to. As for ocelotl he’s one of the best duelists arguably the best but that’s probably competition with the likes of afeera and shinobi. Please share any other changes you may have noticed. Pretty much the reason why lights work well in low level matches, but start to become worse and worse as fighting more skilled or better reacting opponents. My favourite thing about Afeera is her 800ms neutral feintable bash because its fully unreactable. Yeah 100% imagine an ocelotl being last person alive and your teammate lights him so he gets såectral form and then can run to the other side of the map and capture a point, you would have to exe to win the round which doesnt make sence The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. A For Honor subreddit dedicated to theorycrafting and the competitive scene. His lights are fast as hell, but they deal little damage and he can't spam them like nuxia (luckily). I've been playing for about a year and have never experienced something like this before. Ngl, after you learn his tricks he's arguably one of the most "fun" heroes to fight against. Delaying his forward dodge create a mix up with dodge attackers because it can chain to his zone. Neither are the lights the chain ones are 400ms but only do 9 or 10 damage depending on whether it's a chain or finisher lights. he is at the top of the roster with Afeera and Shinobi, one of the safest characters in the game. 45. Double Edge Zones - Chain and Finisher Zone are slower than the Opener variant, but consume less Stamina. But in reality you shouldn't be, his stance is quite powerful and if you want to understand why I welcome you to read this quick overview of less discussed FH stance mechanics. Cannot lock-on after. From my experience the forward dodge light is better at everything compared to hunter stance heavy. Ocelotl is considered to be one of the best 1v1 heroes in the game, only rivalled by characters who can dodge cancel move recoveries, making them safe in otherwise punishable scenarios, and letting them keep up their offence as long as their stamina lasts (Afeera, Shinobi) Many people get upset with Ocelotl stance due to misunderstand the variety of stance mechanics in this game. What do y'all think? Ocelotl is definitely a high tier tier char (probably high A, i can’t remember, where s their would be beyond OP for reference) but is infrequently played. His light spam sucks to deal with, but that's all light spams. The Ocelotl stalks their enemies with predator patience -- only to tear them to shreds in moments. Removed the ability to backstep neutral Light Attacks; Ghoul's Embrace now deals 30 Revenge (up from 14) Dev comment: In the past, we've removed the ability for Superior Block neutral Lights to backstep to eliminate some option selects regarding these heroes. Members Online Many heroes have unblockables that are much easier to access than Ocelotl's he has to throw one heavy before he can access his, unlike others which can access it from at least a light. Fuck Medjay, Fuck Ocelotl, honestly just stop adding characters to this fucking game and make a new map or something. Members Online If anyone wanted to see what season 1 looked like wellll: Heavies from each side is a pounce that causes 15+5 bleed. I checked the patch notes for any reworks that might have been done to him, but I didn't find anything. Members Online Pair those with the virtually unreactable lights (for me, anyway) and you just have an infinitely unreactable chain that takes zero effort or skill to pull off. " * The Ocelotl hail from the great Aztec Empire. The Ocelotl stalk their enemies with predato Ocelotl is one, if not, the most unhealthy addition to the Game in years. I can only access him in training mode. Master hunters, their name means "Jaguar Warrior" in their native tongue of Nahuatl. All his bashes reset hitstun which makes him a 100-0 ganker with basically every other hero in the Game. I hate how lazy his design is, and I hate how much missed potential is there. forward dodge into side light catches dodges making the bash mix-up a lot stronger Chain Link timing between Zone Attack and Chained Light attack when buffered is now 266ms (was 100ms) Dev Comment: Before this change, opponents had a single frame in which to time a parry attempt for the Chained Light attack after a Zone Attack. he has safe offense unless the opponent has a dodge bash. After finisher lights, a countered GB, blocking or being hit by medium hitstun attacks, or blocking a high hitstun attack, Ocelotl's neutral zone will trade with an opponent's light opener. While in hunter stance you are invisible when no moving. 400ms chain lights and arguably the best feintable bash as his main forms of offense. They are ferocious fighters who never Infinite Alternating Chain - Ocelotl can chain any combination of Light Attack, Heavy Attack, Zone Attack and Bash together, as long as no one input is used twice in succession. Honestly just block and dodge attack he has nothing to counter it except one hyper armor move. Basically, like a passive similar to Nobushi’s Way of the Shark but only in the stance. Nov 28, 2023 · In this video we are playing Ocelotl in For Honor. OCELOTL definitely is the funner of the two with an actual learning curve. Lights from each side are crushing counters. I remember afeera was broken as hell on launch, but ocelotl seems rather balanced. Info hub has this listed as fwd dodge bash light. Ive tried learning from other ocelotls, but they just kinda light me and that's about all they do. Kinda weird he doesn’t have the feat given his design; instead they gave him shitty iron lungs. Basically anyone with chain HA at 100ms (even on lights) or anyone with fast enough recovery cancels is safe from this which is a pretty huge portion of the cast but if you trade with a finisher light like say hito the hito is now frame- I don't think it's a massive issue but worth mentioning. ) T3 Jul 27, 2023 · For Honor patch 2. Yeah, Ocelotl's light opener is 500ms. Description *"The prey should hear nothing but its own scream. does 49 dmg and can contiue pressure. Master hunters, their name means “Jaguar Warrior” in their native tongue of Nahuatl. I'm just insanely tired of playing against him, and would actively pay Ubisoft 7 dollars each time I see an Ocelotl on the enemy team so I could go one fucking match without having to fight the same dickhead 3 times in 30 seconds. Feats: T1: Blood Sense. I was really hopeful that ocelotl would have something else going the for honor team received a budget for the first time in for ever, we got a CGI trailer for the first time since black prior I believe and yet all we got is the same infinite chain full of orange attacks that all the other outlanders already have. Starting a combo by whiffing a light into HA zone is also a good way to start combos. As balanced as a new hero can get by ubi standards. The Ocelotl uses an Aztec death whistle, both in their reveal trailer and in-game as one of their purchasable unique roaming emotes. Some even speed up time itself in order to kill me (joke, i just lagged a lot and witnessed myself get killed by solely superspeed lights and dodge attacks while it happened) Jul 26, 2024 · After some testing it seems the bug allows Ocelotl to use his attacks and it has collision, meaning you don't even have to attack, you can stand in a narrow space and no one can get past you. Ocelotl next. The Ocelotl hail from the great Aztec Empire. 1 official notes: New Hero Ocelotl, Centurion buffs, Nuxia balances, and more Jul 27, 2024 · After the new update in For Honor, I noticed that the hero Ocelotl does not appear in any mode during the hero selection phase, so I can't play with him. (If locked on before hand, stay locked on to Ocelotl. NEW HERO: OCELOTL . Neutral zone trades with light attacks while zone negative. Maybe make Ocelotl gain the stealth feat property while he is in the stance. Even at the rist of light parry it covers more ground faster and is faster attack. -info hub had the punish listed as, fwd dodge light bash light that does 42 dmg Oos parry: zone > heavy > light. Ocelotl is a character designed for shitters, which is why he can lightspam, has instant hyperarmor whenever he wants it, free 50/50 unblockable with no great condition to achieve it, feintable bashes, 3 fucking bashes, etc. Jul 20, 2023 · Ocelotl: All Armor And Weapons Showcase | For Honor New Aztec Hero Customisation | Y7S2: VENGEANCE. Apocalyptic Lights - Chain and Finisher Lights are slightly faster. Jul 27, 2023 · For me, he doesn't seem all that op (never heard before about a new hero). And surely the bash tg drops soon giving him a 400ms legion bash. The chain bash can retain the heavy finishers. There are exceptions of course. Out of all of these, only PK, tiandi, and nuxia (iirc) have finishers (or non-infinite strings) as 400ms lights, the others can continue the 400ms Done. Dying in a team fight is bad, yes, but you literally take away 1 enemy player too. Also decent gank set ups with staff grab and good feats. In this video we are playing Ocelotl in For Honor. But instead of wallsplatting, your opponent should rebound off the wall for a free light attack. Use it when you know people are going to try to light you instantly after recovery. I think Ocelotl will be able to trap opponents in disadvantage for a while, stamina willing. Ocelotl is a very balanced hero in terms of damage, perks, feats, 1v1, 4v4, ganking, and anti-ganking he's The hero is strong, and needs nerfs in some unhealthy aspects, but on their own moveset wise the hero is not OP. Combos (Heavies): Heavy openers are slightly faster but with less damage, chain heavies are the same as Ocelotl's current non-finisher heavies, and finisher heavies stay the same. (25 + 50 = 75 damage) Gladiator: Heavy (30 Damage) Raider with side light parry: Top Heavy (45 Damage) Raider with top light parry: Side Heavy (40 Damage) Ocelots running speed is not thaat slow, but feels veeeery slow, after i combined radiant rebound + feline agility feels amazing, and of course, rapid refresh is essential, rapid refresh you need to have, will help to use second wind and tier 4 more times specially if you unlock mid game. They literally only have one option and that is to dodge and light parry the quickest light in the game, having the lowest chain link and Ms available. I really think Bear Trap + Trapper's Reach is a good combo, but this combo don't justify using Rapid Refresh, it still a only tier 4 main tool, doing Feline Agility and Clever Tactics benefits his feat 1 the most and unlike any other character. Of course, in those situations, it will be caught by a neutral GB as mentioned above. We also adjusted the hero's Opener Lights it seemed the chain lights are the main problem animation-wise, like he snaps to an appropriate body position to perform the attack Reply reply Top 1% Rank by size For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Apparently light opener trajectories are also improved. a. Can see bleeding enemies. loads of people underestimate his power in 1v1s as well, he has good options against charge bash characters with his stance. I don't have good reaction times, but i still can mostly consistently block every light opener. His T1 completely negates how Rotating in Dominion is meant to work and REWARDS the enemy Team for DYING. Ocelotl is high A-Tier because top and side light opener 500ms 12 damage, chain and finisher light 400ms 9 Ocelotl just needs his opener's recovery on miss adjusted like you said and damage buffed to it with a "special" light like valk does after her bash to do some proper damage. The warden can’t dodge because they can get GBed and Light interrupted, they can’t stay still because they will eat the attack. Medjay's chain axe lights are 400ms, the rest are 500ms. Tiandi has the best animation for 400ms lights and it's still a pain to block. Unfortunately some people still have reflexes and reaction times to parry every light. In 4's he has massive hitboxes with good DMG and hyper armor paired with enhanced lights to keep chaining through guard. I haven’t played him and don’t have much interest to but iirc his kit is really good and his feats are also really good where iirc one of the tends to get banded in tourneys. His attacks are also affected by Black Priors fullbock, so he can be thrown by Bulwark Counter, I think it may be possible for him to trigger other Full Combos (Lights): Light openers and chain lights are the same as what they currently are, but light finishers are slightly slower but deal more damage. Personally I don't like how fast his light attacks are I feel like I'm barely able to parry them even when I bait them out dunno if its skill issue or not but sometimes it feels like a light I miss timed on Ocelotl that hit me I would've parried on anyone else Neutral zone and forward dodge light are your best tools for starting combos. which can all flow into eachother with zero conditions. He’s got a strong moveset, infinite chain, bash opener, feintable inchain bash chainable on whiff and finisher bash, HA zone and unblockables. His 400ms lights aren’t gonna get much use in 4s as it’s mostly a duels tool and in duels you aren’t gonna be recovery canceling his lights over actually continuing your chain with them especially when you put into perspective you can’t dodge or avoid the 400ms lights most of the time in chain. Lol you just need to either block his light, dodge attack or parry if you’re good at it. came here to make this comment. Dodge Attacke that everyone has because of Bash abundance XD Complaining about a dodge attack that is bland and has basically no hitbox is just sad. Bash Speeds aren't anything special. Infinite Chain Finishers - If Ocelotl performs two of the same input in succession (ie. Very interesting legion bash + dash light neutral char that has an in chain feintable bash that chains on whiff and multiple pins, new and exciting stuff fr. Oos Throw: any direction, heavy > chain bash > light. The animation is tight and quick, so that probably makes it a little more challenging. EDIT 2: improved trajectories on the Ocelotl light openers mean that feint to side light is now catching dodges from the chain bash Light attack after landing his midchain bash is pseudo undodgable. Neutral bash shouldnt have access to heavy finishers, lights finishers only. The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. I took him into training grounds against a level 3 HL and just mashed buttons (like I'm assuming most Ocelotl players do) and barely even got touched. Use it to mixup with his finisher bash. Can soft-faint heavies into lights. That and the legion kick which are stupid strong. Speeds are fine, 400ms light are good, almost needed at this point due to reactablity. Centurion with top light parry: Charged side heavy, Charged Jab, Eagles Talons (25 + 35 = 60 damage) Centurion thats a cheaty poo bum: Charged heavy, Charged Jab, Unlocked zone. New Aztec hero, OCELOTL, will be available on July 27 for cash money, and two weeks later you For Honor's new Hero, an Aztec-inspired warrior known as the Ocelotl, will join the game on July 27 - and that's not all. Ocelotl Jaguar's Tail no longer pins or deals damage, but now guarantees a chained Light attack Adjusted weapon trajectories for Opener lights to better match weapon visuals Developer's Notes We removed Jaguar's Tail ability to pin opponents as it was creating ganking opportunities that were too strong. dtx idthld mgynu rndrpy jrzr suht qwpm wmow bxp smuo